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Jason Ventre
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Coach Joe Sasso
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Amrik Binapal
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Barry Ghabaei
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Dan Emmett
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Stephen Kwame Mends
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Anne Fisher
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Victoria Renée Manley
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Vincent Parmentola
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Tom Morrow
GAMES - Role Playing & Fantasy
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By Michael Canu
Warigion is a game, a realm of make believe, based heavily on the Eastern philosphies and arts. A world has been founded from the corner confines of imagination, and fleashed out into near reality. Combat strategy and moral code take battle versus greed and lust. It is a game, which you will play, and feel a part of as it stretches the boundaries of your daily life. It can be played in the traditional tabletop method, or online with players from around the world at www.ttceonline.com. You become the story, as do all the players around the world, and when joined online, your game affects theirs, as theirs does yours.
FORMAT: Softcover
By Gini Scott
Fantasy! The very word conjures images of escape from reality, from the mundaneness of ordinary daily life. Fantasy Worlds combines a look at the psychology and power of fantasy with profiles of a dozen groups of individuals exploring different types of fantasy. While some play with fantasy as an occasional release, others turn fantasy into an ongoing lifestyle that adds spice to their everyday routines. The groups featured include those with members who enjoy role-playing and other games, participate in fantasy parties, travel into past and future eras, explore offbeat adventures, and experiment with erotic fantasy games. It concludes with a discussion of how many individuals use fantasy for personal growth on their own or in role-playing groups. Besides illustrating some popular fantasies, the book shows how we all need some fantasy in our lives; how we are all fantasy seekers.
FORMAT: Softcover
By Jake L. Conner
The Maverick SRPG system is a pen & paper role-playing-game, (RPG) that introduces a new level of customization to the world of fantasy, sci-fi, modern, and horror role-playing. Players customize their race, class, vehicles, and equipment. Game Masters customize monsters, buildings, and entire worlds with ease. This book includes the full rules for the Maverick SRPG system, from character creation and item creation, to adventure creation, and everything in-between. For additional content, please visit us at, www.gamingmecca.Maverick.com.
FORMAT: Softcover
By Jake L. Conner
The Maverick SRPG system is a pen & paper role-playing-game, (RPG) that introduces a new level of customization to the world of fantasy, sci-fi, modern, and horror role-playing. Players customize their race, class, vehicles, and equipment. Game Masters customize monsters, buildings, and entire worlds with ease. This book includes the full rules for the Maverick SRPG system, from character creation and item creation, to adventure creation, and everything in-between. For additional content, please visit us at, www.gamingmecca.Maverick.com.
FORMAT: E-Book
By RavensWood Games
RavensWood is a fantasy world within a world-filled with Swords and Sorcery-with Might and Magic-and fun and adventure for all. Written as a self-contained game system for Fantasy and Re-Creation events, RavensWood is ideal for family role-play gaming. Able to be played to completion within a weekend event, and comprehensive enough to provide the rules and background for extended campaigns, RavensWood is the first choice for Live Fantasy Role-Play gamers.
FORMAT: Softcover
By David W. Hall
United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two. Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesn’t simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early “toy soldier” days and about how he developed into a wargamer—stories sure to spark readers’ memories of their own first set of soldiers.
FORMAT: Hardcover
By David W. Hall
United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two. Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesn’t simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early “toy soldier” days and about how he developed into a wargamer—stories sure to spark readers’ memories of their own first set of soldiers.
FORMAT: Softcover
By David W. Hall
United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two. Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesn’t simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early “toy soldier” days and about how he developed into a wargamer—stories sure to spark readers’ memories of their own first set of soldiers.
FORMAT: E-Book
By Michael Canu
Warigion is a game, a realm of make believe, based heavily on the Eastern philosphies and arts. A world has been founded from the corner confines of imagination, and fleashed out into near reality. Combat strategy and moral code take battle versus greed and lust. It is a game, which you will play, and feel a part of as it stretches the boundaries of your daily life. It can be played in the traditional tabletop method, or online with players from around the world at www.ttceonline.com. You become the story, as do all the players around the world, and when joined online, your game affects theirs, as theirs does yours.
FORMAT: E-Book
By RavensWood Games
RavensWood is a fantasy world within a world-filled with Swords and Sorcery-with Might and Magic-and fun and adventure for all. Written as a self-contained game system for Fantasy and Re-Creation events, RavensWood is ideal for family role-play gaming. Able to be played to completion within a weekend event, and comprehensive enough to provide the rules and background for extended campaigns, RavensWood is the first choice for Live Fantasy Role-Play gamers.
FORMAT: E-Book
By Gini Scott
Fantasy! The very word conjures images of escape from reality, from the mundaneness of ordinary daily life. Fantasy Worlds combines a look at the psychology and power of fantasy with profiles of a dozen groups of individuals exploring different types of fantasy. While some play with fantasy as an occasional release, others turn fantasy into an ongoing lifestyle that adds spice to their everyday routines. The groups featured include those with members who enjoy role-playing and other games, participate in fantasy parties, travel into past and future eras, explore offbeat adventures, and experiment with erotic fantasy games. It concludes with a discussion of how many individuals use fantasy for personal growth on their own or in role-playing groups. Besides illustrating some popular fantasies, the book shows how we all need some fantasy in our lives; how we are all fantasy seekers.
FORMAT: E-Book
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